The second in a series of early screencaps of my visual novel, Hearts Under Blades.
To make the game interesting to look at as well as interesting to read, we've tried to vary the look of the scenes as much as possible. While we rely on the traditional visual novel layout for many scenes, with one character on each side and dialogue in the middle, we've tried to change it up where appropriate.
For more info, and more screenshots, check out the game promo journal here:
Game Promo Day! Early ScreenshotsI took a poll, and it seems like people are most interested in seeing screenshots next! Here are a few exemplifying the sort of art style and presentation we're going for.
These shots are from our "alpha" version of the game. We are working on getting all the elements essential to gameplay in place first; namely the dialogue and the graphics. We plan to add some menu buttons below the text box, and further customize the user interface and in-game menus. Even with the default options, a large section of the demo is already playable and looking good! The majority of the graphics for the demo are ready, and we should be adding more scenes of dialogue this coming week, as well as music and sound effects. It's very exciting to see it all coming together!
The screenshots are shown at 720p t
I'm not sure how is this different than regular VNs? It's pretty normal to have the character stand in the middle like this. Am I missing something?
The default in our game is one character to each side. If appropriate to the narration, sometimes it's "POV" like this. Sometimes it's smaller portraits with a full-screen CG, and sometimes it's just the CG. Sometimes there are multiple characters on the screen, and sometimes your decision on who to speak to or where to sit determines where portraits are positioned.