Wow, so, what's going on with me? My apologies for my relative absence, I've got a really big project in the pipeline that I can't reveal quite yet, but rest assured it's taking up ALL my time. x_x In a good way, though! I am loving working on it, and I'm really excited about it, and I hope I'll get to share some information about it soon. Possibly with an accompanying Kickstarter campaign. ^_^;
Speaking of crowd funding, some of you may have heard that Pretty Soldier Sailor Moon: the RPG has started an Indiegogo campaign. I'm not going to stop anyone from donating, but I think you should be informed before you do so. Here is a little bit about the game's history.
I worked on the game around 2005 - 2006. Not so much as a demo has come out for it since then. That's almost 10 years with nothing playable, and I wasn't even on the project from the beginning.
I worked on the game for free, and contributed a large number of resources. They are now trying to raise $20,000 for just the first arc of the game, and are still claiming it's not for profit. The game has gone through several re-writes and re-designs, and months of work would sometimes be scrapped in favor of a new idea, new version of Sailor Moon history (PGSM, for example), or new version of the game engine.
I'm not saying it doesn't look like an awesome game. It looked like an awesome game 8 years ago, too. I just feel really uncomfortable with the fact that there's a crowd funding project going for it. In the time since I worked on that game, I've worked on and *completed* three Sailor Moon fan games with Kungpow, and we didn't have any funding. That's not how fan games work. You work on fan games because you love a fandom, in your free time, for free. Crowd funding is for original projects.
*sigh* lately I feel like contributing to the Sailor Moon fandom has been coming back to bite me in a big way. I'm glad I have a new project to keep me busy for a while!